GDC 2007 Session

January 16, 2007 · Print This Article

Details for my GDC 2007 session finalized! It hasn’t been posted (or scheduled) yet, but if you’re going to be in San Francisco this year keep it in mind!

More Than Just A Pretty Map – Creating Next-Generation Materials for Lair
Presenter: Matthias WorchSession Description:
Next-generation materials are more than just an accumulation of color and normal maps. Join us as we take an in-depth look at the techniques that were used to create the highly detailed materials in LAIR.
The focus of this session is on the artist. It will present multiple ways to quickly and efficiently create color, normal and height maps for realistic materials. It will also demonstrate different ways of acquiring source data for these maps, for example by scanning real world surfaces. To address the bigger picture, we will look at the texture/material creation process from a technical art director’s perspective. We will review different approaches to a company-wide shader authoring system and discuss ways to spread material creation knowledge throughout the team.

Idea Takeaway:
Attendees will acquire techniques that help them to quickly and efficiently create realistic-looking materials for next-generation games.

Intended Audience:
Texture artists and art department managers working on next-generation 3D games.

This should be a really fun session! I have a lot of material and demos to share. As usual not many slides, mostly realtime demos that show how stuff is actually done in the applications. Some topics circle back to my GDC 2005 talk, so I can build on a lot of the concepts and ideas that I presented back then. I used similar material to educate our company, and I had various programmers tell me that it helped them to get a much more indepth idea of what the art department is doing. Even if you’re no artist, this would be a great way to broaden your horizon. Hope you can make it!

Update: Talk is posted on the GDC webpage now. No scheduling yet, though. And an outdated bio icon smile GDC 2007 Session

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4 Responses to “GDC 2007 Session”

  1. bd_dragon on January 18th, 2007 10:28 am

    That’s cool. I want to attend it. Do you know how I could get an invitation ticket to the conference? Sure I’ll pay for the air ticket.

  2. Matthias on January 18th, 2007 10:51 am

    There’s a student scholarship by the IGDA, but I think that’s closed (and they only pick 25 people). If you volunteer at the event you get in for free and get to look around. Sure you need to work the sessions, but it seems pretty relaxed.
    Can’t find info right now, maybe you can google it.

  3. Matthias on January 18th, 2007 11:02 am

    Here’s the link: http://www.gdconf.com/register/ c…egistration.htm

  4. bd_dragon on January 19th, 2007 6:29 pm

    Thanks alot

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