Three days to GDC!

March 4, 2007

As I’m sitting here pulling together my GDC lecuture, I notice that as usual, I have way more material than I anticipated. The challenge, also as usual, is to make it all fit in a 45 minute lecture that is indepth enough to get the coveted “that was useful!” label from the audience, without being so detailed that it gets boring and long-winded.
I think I can strike a good balance: I will have some very useful (and hopefully eye-opening) workflows to help texture artists and producers alike, and on the fun front I promise some Lair demos that show off the assets I’m going to present very well and that you probably haven’t seen before. As usual, all the Lair stuff will be “you had to be there”, nothing will be released outside of GDC. But the slides and workflow videos will be available after the show.

Hope to see you on Wednesday!

Speaker: Matthias Worch (Game Designer / Technical Art Director, Factor 5, LLC)
Date/Time: Wednesday (March 7, 2007)   9:00am — 10:00am
Location (room): Room 3007, West Hall

Six-legged tragedy

March 1, 2007

You see them every day, but you never notice them: insects that got crushed on the front of your car. Now Volker Steger has released a series of photographs that show closeups of this little graveyard. Spiegel.de has a (German) interview and a gallery with some of the pictures. Absolutely stunning, showing us the world in a way that we never consciously perceive it.

crushedinsect Six legged tragedy

More Cowbell!

March 1, 2007

Damn you, SNL! So I’m listening to Peter Gabriel’s Family Snapshot, a really good song that I could get into. But all I can think of as I listen to the instrumentation (especially for the studio version) is “more cowbell!” MORE!