Drag Racing!

July 29, 2007

We went to the FRAM Autolite NHRA Nationals in Sonoma today and shot some video. Most of the actual runs didn’t come out too well because the ground was shaking too much as the cars were running by icon wink Drag Racing! But the burnouts worked out nicely. These cars create 7000(!) horsepower and cover a 1/4 mile distance (400 meters) in less than 5 seconds! That means accelerating to over 330mph (over 500 kilometers) and then braking back down per chute in less than 10 seconds. That’s pretty incredible once you really wrap your head around it.

nhra07 01 250x140 Drag Racing! nhra07 02 250x140 Drag Racing!

Download video 1 (20mb) Right-click and “Save Target As”.
Download video 2 (10mb) Right-click and “Save Target As”.

Both videos are 1920×1080 resolution in WMV format. Beware, the videos are louder than your typical TV coverage! I watched the TV version afterwards and it was nice and all, but their sound never quite matches up to the real thing.

Lair is officially done!

July 27, 2007

As announced earlier this week, development on Lair has finished and the game is off to duplication! It will be in stores on August 14 September 3. I learned a ton of new stuff making this game – and if you pour 2 1/2 years of your life into something, it had better be worth it on some personal level.

lairdone Lair is officially done!

I’m aware of the reviews, of course. Some are very positive, some are not. The common complaint in those bad reviews seem to be the controls – putting the dragon streering on the motion-sensitive SIXAXIS controller doesn’t sit well with some of the experienced gamers. First of all: try it out yourself, give it a chance!
And if you want my side of the story, I will share a simple anecdote: Victoria’s family, lead by my 83-year old grandfather in law, was able to pick up Lair in less than 5 inutes, to fly around with the dragon and to play the first mission of the game.That experience right there beats anything that the reviewers can say. Because let’s face it: the hardcore crowd is an important part of the market, and I sincerely hope that everybody who reads my page and/or hangs out on NeoGAF, IGN, 1UP on a daily basis will buy Lair and enjoy it. Your guys’ opinions are important, and they matter.

BUT… making a game that my entire (extended) family can play, that’s how we will keep the creative flame (and our industry!) alive.

Check the official sources for more information on Lair. I enjoyed the experience and have tons of ideas on what to do next. In other words, I have already moved on to the next project… icon smile Lair is officially done!

P.S.: Hope you like the new vegetation in the final build icon smile Lair is officially done!

Congratulations Ninja Theory!

July 26, 2007

The main character in the Heavenly Sword demo looks absolutely stunning. Best I’ve seen in a game yet. Gameplay is well executed – but what’s with the length of that demo? That took less than 10 (gorgeous) minutes to complete!

Toyota/Savemart 350

July 17, 2007

Of course Victoria, Michael (her dad) and I went to the NASCAR race this year. In fact, I recorded 5 hours(!) of video from that entire week, waiting to be edited into a mini documentary of the race and what it does to the Sonoma area.

nexteltruck 250x140 Toyota/Savemart 350

I just haven’t found time yet to really dig into the video – but hey, here is one frame! icon smile Toyota/Savemart 350 I’m trying to get back to blogging regularly, there should be more on the race later.

What happened to Matt?

July 8, 2007

bandage What happened to Matt?

Not a lot of updates lately, eh? Well, I’ve been very busy finishing a certain game and preparing Future Sauce. And that bandage isn’t helping, either – I sliced off the top of my index finger icon neutral What happened to Matt? Nothing that won’t completely heal, but nasty and annoying. Be careful with them knifes there, kids!

Still…not sure when, but regular updates should resume pretty soon!