BBelief 2008 – The stage is set…

October 15, 2008 · Print This Article

dp000004 544x340 BBelief 2008   The stage is set...

One of the challenges has actually been to not add too much detail to various areas. It’s nice that today’s computers are stretching Quake’s limits, but the composition quickly becomes too busy. If think that that first shot is stretching it. What do you think?

dp000007 544x340 BBelief 2008   The stage is set...

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8 Responses to “BBelief 2008 – The stage is set…”

  1. scar3crow on October 15th, 2008 2:03 pm

    It doesn’t look too detailed to me, but I can see how that would be a nightmare in the 2D views.. I really would like to see some sort of grouping in Radiant (there may be and I don’t know of any) where you can flag things as trim, details… That way at a keystroke, you can see just the level boundaries, where the main walls, floors and ceilings are, and not be trying to peer constantly through the sky, 2 floors of sconces, trim, and arch ways, just to make sure that particular stained glass piece is angled the right way….

    Some curious things in 04 there… the use of the archway as more of a tapestry almost, laid upon the brick bare, and surrounding the door rather than being flush to it. The stairs leading down towards the small island are curious in how visible the steps are, versus packaging the entire case as a single object. I do like the bars in the upper left window over the slope… and having specific geometry to the baphomet rather than just plopping it onto a square and hiding it with trim. I really like the outcropping of a gear box next to the second story door, it really gives a nice look of function. I’ve gotta wonder about the base texture framing the top of the staircase… but it does help draw the eye to that green armor hiding below the window =)

    That second story barred window seems like it would have a story to it… For some reason those bars really take me back to… The Nameless City, and a few Threewave CTF maps.

    I’m looking forward to it, quite a bit. If you want another tester, I’m game. If you don’t, well then, I’ll sit and wait anxiously.

  2. Matthias on October 15th, 2008 3:42 pm

    Thanks for the feedback. Stairs aren’t done yet, a fact I totally forgot about when taking the screenshot :) That door arch is a desparate attempt to add some flavor to the building wall, but I’m not sure about it and now that you comment on it, as well I’ll probably change it around a bit.
    I’ll make a post about testing when I’m ready, I want to get results for a wide variety of Quake clients. So far nobody’s played the level yet.

  3. than on January 22nd, 2009 4:03 am

    I’d love to see what it looks like in fitzquake without all the extra eye-candy. Also, I dunno what engine you are using, but most of the shots on your site look very dark, which is something that fitzquake usually helps with a lot, since it has really fantastic overbright lighting, which most other engines do not. Anyway, I will assume for now that you haven’t done the lighting yet, since there is no lava glow at the moment :)

    Looking forward to seeing more.

  4. Matthias on January 22nd, 2009 8:53 am

    The shots were taken in DarkPlaces. They might be a bit dark, and lighting isn’t 100% yet. But don’t expect things to change dramatically, either :) Gotta get back to that level. Things are finally settling down for me, so I should have time again soon!

  5. Hellkeeper on February 2nd, 2009 3:28 pm

    I’d be interested in your opinion on the various quake editors. QuArK, Radiant, BSP and so forth. Or did you never use anything else than BSP ?

  6. Matthias on February 3rd, 2009 10:57 pm

    Well, I used Quest before I switched to BSP for making Quake levels, and that was a definite upgrade. SinEd at Ritual was a modified version of QuakeEd (with side viewports), and it worked great and had some OpenGL accelecation features that made life much easier back in those days. Never used anything else for Quake – I did some Hammer for HL2 editing, but not extensively.

    Dunno, I feel like I can use whatever editor allows me to make content. Radiant and BSP are similarly high on my list, I just picked BSP for nostalgia reasons.

  7. AluminumHaste on June 2nd, 2011 4:31 pm

    Are you still planning on releasing this?

  8. Matthias on June 6th, 2011 10:21 pm

    I’ve been asked several times. I’d like to, but there’s a lot of other priorities (including a baby) taking precedence.

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