GDC 2010 Session Times
February 13, 2010 · Print This Article
(201) Level Design in a Day: Best Practices from the Best in the Business
Speakers:
Coray Seifert (Game Designer, THQ – Kaos Studios)
Matthias Worch (Senior Level Designer, Visceral Games)
Neil Alphonso (Lead Level Designer, Splash Damage)
Ed Byrne (Creative Director, Zipper Interactive)
Forrest Dowling (Lead Multiplayer Level Designer, THQ – Kaos Studios)
Joel Burgess (Lead Level Designer, Bethesda Softworks)
Jim Brown (Lead Level Designer, Epic Games)
Date/Time: Wednesday (March 10, 2010)
What Happened Here? Environmental Storytelling
Speakers:
Harvey Smith (Game Director, Arkane Studios)
Matthias Worch (Senior Level Designer, Visceral Games)
Date/Time: Thursday (March 11, 2010) 3:00pm — 4:00pm
Location (room): Room 125, North Hall
Track: Game Design
Format: 60-minute Lecture
Experience Level: All
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