IGDA SF Pecha Kucha Download

April 9, 2011

I presented a short, 7 minute session at the IGDA SF’s “Pecha Kucha Night”, talking about level design, how it fits into game design, and when we’re doing it wrong. It’s 22 slides, which you can download right here. (2MB)

IGDA SF Meeting

April 4, 2011

I will be doing a quick game design rant at the IGDA San Francisco’s ‘Pecha Kucha Night‘ this Wednesday. Stop by if you’re in the area!