GDC 2012: Player Stories and Designer Stories

March 11, 2012 · Print This Article

player stories designer stories 544x307 GDC 2012: Player Stories and Designer Stories
Description: Whose story does a game tell? That of the player, the game character, or the designer? This lecture provides a comprehensive review of how games create narrative by structuring designer and player stories through level design.

Download the annotated .PDF slides (10mb).

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4 Responses to “GDC 2012: Player Stories and Designer Stories”

  1. Mischa Hiessboeck on March 13th, 2012 6:26 pm

    Hi Matt,
    I teach storytelling in videogames at the DePaul university in Chicago. We talked shortly about good books you could recommend.
    I really enjoyed your talk at the GDC. I like how you reworked Janet Murray’s definition of “agency” to systemic, spatial and scheduling agency. Without knowing your definitions I taught my students a similar concept – but with your talk I am now able to give my lecture a better structure. Regarding books – I read Steve Ince’s “writing for video games”, Marianne Krawczyk and Jeannie Novak’s “Game Story & Charcter Development” Flinte Dille & John zuur Platten’s “The Ultimate Guide to Video Game Writing and Design” but all three books didn’t really satisfy me. What could you recommend?
    Cheers,
    Mischa

  2. GDC 2012 — The Recap | Fully Interactive on March 13th, 2012 10:34 pm

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  3. Glenn Winters on May 21st, 2012 7:50 am

    These talks have been fantastic to read and have been very informative towards the project I’m working on. I was wondering if you had any other suggested reading that supports these concepts of level design and character development. I’m currently in my graduate thesis work and I’m doing a lot of research on visual narrative in games and how it can support a cinematic style of game design.

  4. Matthias on May 22nd, 2012 5:58 pm

    The list I have at the end of the Identity Bubbles Slides is a good start, and all First/Second/Third Person book articles. I’m currently reading Ian Bogost’s Persuasive Games, which discusses how games make arguments. Seems very relevant, as well.

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