GDC 2013: “Talking to the Player – How Cultural Currents Shape and Level Design”
April 24, 2013
I have posted a full recording of my 2013 GDC game design lecture. It’s called “Talking to the Player – How Cultural Currents Shape and Level Design” and examines in detail how video games are the perfect expression of our current cultural values. It also gives some hands-on advice on everyday problems faced by level and narrative designers.
You can watch it on YouTube or download the fully annotated slides (45mb).
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