NWN 2
November 4, 2006
So far, so easy and straight-forward. I can convert Obsidian’s stuff to .obj, hook up the diffuse maps and make my own models based on those templates. The asset complexity doesn’t look too bad, either. Getting this back into the game is an entirely different matter, it’s currently limited and you have to resolve to hacks. Waiting for some better tools to add custom geometry with all shader effects into the toolset.
I guess I’ll get started on some simple tileset stuff. Looks like NWN2 tiles are just arbitrary building blocks now, with no more connection rules and crazy stencil shadow meshes to consider like in the old NWN.
Maybe I’m Projecting…But Probably Not
November 4, 2006
You know what’s sad about the whole Ted Haggard story? All those Evangelical Christians on their “we’re protecting the family values of America” high horses won’t wake up and smell the roses, realizing that hypocricy reigns supreme in many of their circles. Instead, every second sermon on Sunday morning will cite this event as proof that the devil is well alive and walking this world, just waiting to seduce every single one of them – unless they are ever watchful and keep going to their ritualistic megachurch ceremonies of course. Because obviously, if it can happen to somebody with as much integrity and high moral values as Ted Haggard, it can happen to everybody! And only strict following of the church’s rules – not a healthy and relaxed outlook on life – will protect you.
I don’t mean to offend religious and spiritual people or lump them together in the same category as the lot above. But to me megachurches and TV priests symbolize everything that is wrong with organized religion and institutionalizing what, at its core, is a good idea.
Now Playing: Neverwinter Nights 2
November 3, 2006
God I’m excited for this game. The first one was good, the construction kit was great, and from what I hear the editor for NWN 2 won’t be an inch worse than what the first game offered. And that’s really what it’s all about, you know: the construction kit. I spent a good part of my highschool life making D&D modules for Unlimited Adventures, and…well, making stuff for “other” games (even though I barely finish, let alone release, much anymore) is plain fun. I’m hoping for a fun built-in single-player campaign, but tapping into NWN 2′s seemingly limitless potential is what it’s all about.
Too bad this game is such a resource hog. My 7800GTX can decently render the interiors at 1280×1024 (which is a crooked resolution for my natively 1600×1200 LCD ), but as soon as I leave the house and get into that first campaign fight the game chugs majorly for reasons entirely unknown. It all looks decent, but not very complex and like it should warrant such high system requirements. And the toolset doesn’t even load on my Dell, it crashes on startup. Probably some laptop ATI driver issue, my desktop machine works fine. But still annoying as hell when said toolset is such a major selling point.
I’ll dig in deeper over the weekend to evaluate the gameplay. First impressions were okay, but I haven’t played far enough yet. I hear the story and conversations are really good, so that’ll be fun to explore. And of course I want to see how painless it currently is to author custom content. I already downloaded the .obj converter, but it’s 3rd part and I don’t know yet how well it performs.
My Ambivalent Romance
October 30, 2006
It seems that the marketing machine is in hight gear for My Chemical Romance, a band I’d never heard of until last week because I don’t listen to radio, and…well, because I’m getting old and just not down with the kids anymore. MCR were the live act on Saturday Night Live a week ago, and yesterday I saw them plastered all over iTunes. The thing is, I kinda liked the SNL performances. In a day and age when we usually fast-forward though the musical live acts (except for the occasional inspired performance, like Beck this weekend), I took the time to listen to both MCR songs. They seemed a bit too concerned with their image (what were those outfits and the hairdo about?), but still, they were a good live act and made me listen. Fallout Boy didn’t manage that, and the much touted Killers certainly didn’t manage to do that (just to pull two examples out of my hat).
Being the good consumer whore that I am, I bought the MCR album on iTunes yesterday (after some complications, documented a few posts below). First impressions are mixed. It’s good, solid punk rock, but the only song that stands out in any memorable way is Welcome To The Black Parade. Which, coincidently enough, is also the SNL performace that I remembered. The rest kinda goes through the motions. As I said: good, solid punk rock. But not inspired in any way. Maybe the other tracks will grow on me after a few more listening sessions. If not the album will go into the depths of the iPod shuffle to randomly reappear every few weeks as a pleasant, but forgettable reminder. Like Finger Eleven a couple years ago. Back when I still listened to radio…
iTunes Fun
October 29, 2006
What does that even mean? Gotta love cryptic error messages.
Now Playing: Dark Messiah
October 29, 2006
The copy of Dark Messiah that I bought yesterday leaves me no choice but to bitch. I really wanna like this game, but in the first 10 minutes of the game I’ve already died a dozen times and am stuck because apparently, I need some degree in Fantasy Ladder Climbing to get up a ladder that *might* save me from a quickly approaching zombie thing that came out of nowhere and I can’t quite defend against. Instead, I keep running into the ladder with nothing happening and get killed again and again. Apparently I’m not the only person this is happening to, and apparently it’s a bug. A bug where you can’t climb a ladder on the critical path ten minutes into the game?! You got to be kidding me.
Let’s not even get into the fact that I first installed the DVD version, and when it asked me whether I wanted to associate the game with my Steam account (cool, I think, gets the game patched automatically) it did not just associate the game with my Steam account – it downloaded a 2nd copy of the whole game into my Steam directory! Which took about 3 hours.
Maybe I’ve been too spoiled by console releases that work out of the box, or maybe the PC market is really going to hell. Judging by the even small area of shelf space that my local EB now has alloted to PC releases, that’s definitely the case. And who can blame them when consumers have to deal with stuff like this.
On the positive side, this game does look very promising. Can’t wait until I can actually play it! ;(
—
I reinstalled the DVD version of Dark Messiah and was able to proceed at the point where I was formerly stuck. Since then, the game has run smoothly and without bugs.
It’s a good game, the first one that has made sword- and other types of melee fighting fun for a long time. Handling those daggers is pretty damn cool. And I find myself going back and forth between all sorts of ways to kill enemies, everything is well done. Graphics are okay, but the environments are kinda bland. Maybe I’m too biased because of Wheel of Time, but I still haven’t seen a fantasy game that has made significant visual leaps and bounds from what WoT offered 7 years ago. The story isn’t terribly intriguing yet, and I get most mission objectives from them telling me “now do this”, not because they naturally flow from the game. But then again I don’t really care once the atmosphere of the current mission grips me.
Fun little game if you expect WoT/Thief and not another Underworld or Arx Fatalis. I’ve read that it gets repetitive later on, but so far I’ve been entertained.
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