The Good Old Times…
October 25, 2005
I have started work on Armageddon 6 for Quake 4
It will be a port of a DM tourney map that I’ve had lying around for a while. Should be fun! Good, oldschool DM design, and I had the layout tested by some top duel players a while ago so I know that it will make for some good battles.
Update: The map never got finished
IGDA Chapter Report
October 16, 2005
The official report for the IGDA meeting is now up. Includes some pictures from the event, too. This should end the recent onslaught of IGDA news. I will now fade back into obscurity and work on stuff so that I have something to talk about when the next opportunity arises. I submitted a level design proposal for GDC 2006, but I don’t know yet if it has been accepted or not.
IGDA Recap
October 7, 2005
Gamasutra wrote a comprehensive overview of the IGDA talk. Check it out! Thanks for everybody who came out on Tuesday, the response was overwhelming. We had to turn away people at the door because the theater was at full capacity
Feel free to leave whatever thoughts you had on the talk in the comments.
IGDA
October 1, 2005
I’m putting the finishing touches on the IGDA presentation. It should be a lot of fun – I get to talk about everything I talked about at GDC, but this time I won’t have to beat about the bush and can use the actual game content. I’m going to have a kick-ass dragon maquette on display as well as a realtime demo of the trailer to explain various elements of it. Crossing my fingers that everything works out okay!
IGDA Page Updated
September 22, 2005
The SF IGDA page has been updated with more comprehensive description of my talk on October 4.
Lair Screenshot
September 16, 2005
Sony has released some high-resolution screenshots of our Lair trailer! A thumbnail is above, click it to go to a bigger version on IGN’s PS3 page. Keep in mind that the assets in this footage are already several months old
Update: Gametrailers has high-res footage of trailer shown in the TGS theater.




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