/Gamestar/dev
July 29, 2005
Gamestar is starting a new German magazine devoted to game development: /Gamestar/dev. I did a Zbrush article for the first issue.
Factor 5 at Siggraph
July 22, 2005
Factor 5 is hiring for several art and design positions! If you at at Siggraph, come visit us at job booth #72. Or check our listsings on Factor5.com.
Lair
July 21, 2005
Factor 5′s Playstation 3 project, Lair, has been shown at the Playstation Meeting in Tokyo! Check out IGN’s writeup of what they saw. I’ve been working on these dragons for quite some time. Needless to say, the game looks a lot better in high-def, but since I’m not allowed to post anything about the game that’s not public domain, so a blurry screenshot off the IGN video will have to suffice for now.
Feedback for ‘Game Job Conference and Resume Workshop’
July 5, 2005
Next-Generation has posted an article about the conference I spoke at. I was on two panels, and there’s a blurb from me on the second page.
Introduction to ZBrush 2
June 21, 2005
I wrote this article for the German print magazine Gamestar/dev that I wrote in 2005. It focuses on Zbrush 2 and is in German, so you might not get much use out of it. But if you’re still using Zbrush 2 and speak German, it’s a good read!
The article is stored as a .pdf file. Click on the image below to download it.
PC Games Unreal 2 Tutorial
June 21, 2005

This is a 2003 Unreal 2 editing article that I wrote for the German magazine PC Games. It’s in German, and you’ll need to register on the PC Games page.




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