Siggraph…

August 9, 2006 · Print This Article

My Siggraph 2006 experience, in glorious 3D 2D boring text. Siggraph was kinda fun, but damn stressful.

Monday: 10 hour workday. Dinner with Victoria on the way to the airport. 11pm departure on the redeye to Boston.

Tuesday: Arrive at 7am local time on almost no sleep. Check into hotel, shamble to the showfloor to hook up with the Softimage people and to take a quick peek at the showfloor. Back to the hotel for A/V setup for the user group. Back to (nice!) hotel room for updates to the Powerpoint and a quick 1-hour nap. 3 hours of user group preparation and the actual show. The Softimage|3D demo was particularly fun, and the future technology preview was cool. My talk went okay, but I could have used some sleep beforehand. Softimage party afterwards and drinking. I certainly had fun there, minus the completely drunk guy who tried to punch Javier as we went back to the hotel for a while. Went to bed at 3am with way too much alcohol in my bloodstream.

Wednesday: Get up only three hours later. Still hung over, of course. Arrive at the airport to find that the nonstop flight back to SFO got cancelled and I’m rebooked on a route with layover in Denver. 45 minutes additional wait for the flight to Denver. Sleep on the plane next to a hyperactive little girl. 2 hour wait in Denver. Finally arrive at SFO at 3:15. Rush hour has started, Airporter and subsequent drive home take another 2 hours. Finally get to our house at 5:30 – only 4 hours late. Thank you United, there’s a reason I don’t fly you anymore unless I absolutely can’t help it (but that’s a story for another time – the amazing E3 2005 experience).

So yeah, my Siggraph 2006 experience certainly could have been less stressful. The Softimage people around Jennifer Goldfinch made up for it, but if there is a next time I’ll do it in such a way that I get to have more sleep inbetween everything.

Siggraph 2006

July 9, 2006 · Print This Article

siggraph06 Siggraph 2006

August 1-3, 2006 – Boston Convention & Exhibition Center

At SIGGRAPH 2006, Softimage will be showcasing the tools and technologies that empower artists to create the world’s most compelling 3D character performances.
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And don’t forget to register for our user event, taking place on August 1st at the Seaport Hotel, which will include a look back at Softimage’s twenty-year history of 3D innovation, presentations by Marc Stevens from Softimage and Matthias Worch from Factor 5, a sneak-peek at upcoming technologies, and a few exciting surprises. Registration opens July 10th.

I suggest you register, last year’s event was full! I might post more details as they become available – if Softimage only do half of the stuff I’ve heard the whole event will be very cool!

Siggraph 2006

July 9, 2006 · Print This Article

Getting serious now finishing my Siggraph stuff. I’ll be in Boston all of Tuesday (Aug 1st), doing the user group (and assorted Softimage parties) in the evening. I don’t know yet exactly what material I will show at the user group, but you should expect everything that was shown at this March’s GDC session – and maybe some extra stuff as well. Looking forward to it! It will be a hectic schedule, but fun nonetheless.

Siggraph 2006!

June 22, 2006 · Print This Article

I’m going to be at Siggraph this year and do a presentation involving a certain game. More details as I can talk about it.

Factor 5 at Siggraph

July 22, 2005 · Print This Article

Factor 5 is hiring for several art and design positions! If you at at Siggraph, come visit us at job booth #72. Or check our listsings on Factor5.com.