Listening to Critics

August 10, 2008 · Print This Article

Scott Kurtz is the author of one of my favorite web comics. I read PvP every day, and have even used his strips to send messages to my wife. Scott has had a few controversial opinions, but I usually don’t pay much attention to them. Most of the time, Scott is just telling people the uncomfortable truth, and they don’t want to hear it. Beside: success speaks for itself, and you cannot argue with somebody who has had as much success as Scott has had. That won’t keep me from arguing right here and now, though.

In a recent post, “Why We Insulate”, Scott was trying to explain why the book “How To Make Webcomics” doesn’t have a chapter on dealing with critical response to somebody’s work. Early in the post, he states this:

Why we insulate ourselves from the notion that the external critic can EVER be right, is because their critique is moot in regards to the progression of our work.

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/Gamestar/dev

August 19, 2005 · Print This Article

gamestardev /Gamestar/devUpdate: Allen, die die im Artikel erklaerten Konzepte gerne live sehen moechten empfehle ich einen Blick in die GDC 2005 Sektion. Insbesondere Film #3.
Gamestar/dev ist jetzt erhaeltlich, inklusive meines Visual Arts Artikels ueber Zbrush. Mehr Informationen und Bezugsquellen gibt es auf der Gamestar/dev Produktseite – das Heft ist momentan leider nur als Abo erhaeltlich. Falls sie meinen Artikel gelesen haben (und evt. ueber das Heft auf diese Seite gelangt sind) wuerde ich mich ueber Feedback in den Comments freuen.

/Gamestar/dev

July 29, 2005 · Print This Article

Gamestar is starting a new German magazine devoted to game development: /Gamestar/dev. I did a Zbrush article for the first issue.